Posts tagged ‘Electric Company’

May 11, 2012

Saving the World with Erica Branch-Ridley

For the second writers workshop of the new year we sat down with Erica Branch-Ridley, the Assistant Vice President for Platform Innovations at Sesame Workshop.  Sound fancy?  Is fancy.  Erica got her start as a musical theatre major. She worked on 48 Hours (the news show not the Murphy/Nolte powerhouse movie) as Dan Rather’s assistant, worked on a kids show with Maya Angelou at BET and even found time to teach preschool!

Freeze, Rather!

She went back to school herself and took some multimedia classes and eventually wound up at Nick Jr. online where she worked on the notion of convergence, how to make the things online jive with the TV portion.  Erica started writing promos encouraging kids to go online.  This was at a time when networks were afraid that if you drove your viewers online they wouldn’t come back and watch the shows on TV.  Needless to say, the online folks still like some good quality TV time (I know I do).  From Nick Jr. Erica went to TV Land to start a broadband channel and then she found her home at Sesame Workshop.

And that’s how you get to the street

A typical day for Erica includes studying shows and scripts and working with vendors to come up with games and new levels of interactivity.  Her goal is to have the online compliment the on-air and deepen the storytelling for the kids.  Cue the Transmedium!

Meh-heh-heh

Erica then walked us through one of the coolest things I’ve seen online (and I’ve even seen that Honeybadger video):  the Electric Company’s Prankster Planet.

Don’t get me wrong. I want you to read the blog. I really do. But people, seriously, stop reading and go to ww.pbskids.org/electriccompany/pranksterplanet/

They need your help to stop the funniest thing I have ever heard in my life (and as you know I’m a regular laugh riot).  Wait for it.  It’s coming.  They need your help to stop the Word Suckinupanator!  Let me re-write that with hyphens:  The suck-in-up-an-ator.  It’s a problem.  Huge problem. It’s stealing all the words from the planet Earth!  Awesome.

Prankster Planet is a two-minute animation seen at the end of episodes of the Electric Company.  At the end of the animation there is always a cliffhanger and a call to go online and save the day!  The plot of Prankster Planet ping pongs back and forth between on-air and online.  Online you make an avatar of yourself then go through training, learning how to move on the planet’s surface.  You can even watch the 2-minute mission clip again and then it’s off to save the day!  So what happened to Erica and our heroes at the Electric Company when Prankster Planet went up?  Will they succeed in bridging the gap between on-air and online? Tune in next time…

…Pretend it’s next time.  TV ratings went up, online traffic went up.  Prankster Planet was good all around!  In fact, Erica and the team just got a grant to do eight more levels!  So look for more Prankster Planet on a TV and PC near you!

Main takeaway:  On-air folks need not worry that online is going to be the death of television.  A good website enhances the storytelling that’s seen on TV and lets kids go even deeper into the world that they love.  Good storytelling is good storytelling no matter the medium.

Don’t do it television! There’s so much to live for!

Personal takeaway:  “Production is production.”  It’s easy to get freaked out by all these technological innovations (especially considering I can barely post a picture on this WordPress site) but it all comes down to a great, engaging idea.  The technology is there to serve the wonderful creative, creativeness that is in our heads.

Inappropriate takeaway:   Word Suckinupinator has sent me into a Beavis and Butt-head-esq fit of giggling.  You can make the girl grow up but you can’t turn her into a grown-up.  Thank goodness.

Hee hee! Suckinupanator!  Hee hee!

April 13, 2012

I-View, You-View, We all Love to Co-View

For this event, the lovely folks at the Joan Ganz Cooney Center invited us in for some insight into their report The New Co-Viewing:  designing for learning through joint media engagement. Our panelists included producer Heather Tilert, Assistant VP of Platform Innovations at Sesame Workshop Erica Branch-Ridley, Director of the Center of Children and Technology Shelley Pasnick, Director of Education and Research at Sesame Workshop Mindy Brooks and Dr. Lori Takeuchi Director of Research at the Joan Ganz Cooney Center.  The whole shebang was moderated by madam president herself, Sarah Wallendjack.

Before we get into the new co-viewing, what the heck was the old co-viewing you ask?  Well, it’s pretty much what it sounds like.  Older research says that kids who watch TV with parents learn more when they watch together than they do on their own.  Same with radio and books.  The new co-viewing has been expanded to include video games and other joint media engagement, people interacting together with media including both playing and creating media together.  Who knew that when my high school friends and I spent our weekends making up and shooting TV shows including “Deena the Chick Who Thinks She’s a Pirate” that we were participating in joint media engagement?

Yarr! I be creative.

But I digress. My point is (that’s right, I had a point) since my tendency is toward rambling it may be best to check out the report at:  www.joanganzcooneycenter.org/reports/  Ta-da!  There is so much rich information in the report that we’d be here all day if I tried to sum it all up so go check it out for yourselves.  Well, maybe not right now, finish reading my awesome blog entry first but then right after check it out.

After an overview of the report, the panelists were asked to introduce themselves and talk about how co-viewing impacts what they do and how they approach their shows.  Sarah admitted that for the shows they make at Out of the Blue, the main focus is the kids. Of course one hopes that parents watch with their kids but since there is no control over whether or not the show is co-viewed, the shows have to stand alone, assuming that parents aren’t in the room.  Heather mentioned that she always tries to make sure the shows are funny and have appealing music that parents would enjoy.  It’s important to have something in there for the parents without leaving the kids behind, of course.  Erica and Mindy spoke about a new intergenerational game they developed for the Electric Company called the electric racer game.  The game is designed for two players and helps kids improve their reading skills. http://www.pbs.org/parents/electriccompany/electric-racer.html#

If Only I Had a Co-Viewing Partner!

Darn it!  I have been trying to play this game with my alter ego Miranda but apparently you really do need two players to play.  Stupid imaginary friend and her stupid lack of driving skills (grumble grumble).  Anyway, grab a person with a pulse and try it out!  One player drives the car into words and the other play unscrambles the words that get unlocked.  Unscrambling the words makes the car drive even faster!  The game does a great job of making sure that parent and child are both busy so it’s not just a case of the parent telling the child what to do or the parent supervising the child as he/she plays.  It truly is cooperative and as soon as I make some friends, I’m totally trying it out.

So what advice did our illustrious panel have for people who want to reach a co-viewing audience?

Research, research, research.  Test things out with focus groups.  Think about the nature of the platform you’re using and how you can pull in another person on a small screen.  The electric racer game works well because one player uses the keyboard and the other uses the mouse.  You could even do it on a laptop!  Erica mentioned that when she talked to kids, she was surprised to learn how social seemingly antisocial media is.  Kids don’t just want to watch a show, they want to play the show, too.  Dear friends:  When we watch a movie together and halfway through I predict the ending, I’m not being a jerk.  I’m trying to engage you in a JME (joint media experience).  You’re welcome.

Main takeaway:  When designing games or shows to be co-viewed you still have to make sure your property is kid-driven, has multiple planes of engagement (you could talk about and play the show afterward or the app or the game, etc. – uh oh do I hear the Transmedium lurking around again?) and make sure your media is properly scaffolded to be entertaining to everyone who is watching/playing/creating.

Isn't Co-Viewing Swell, Kids?

Personal takeaway:  Engaging in media, even watching TV, is not a passive pastime.  It all depends on what you bring to the table and how you engage with the media itself and the people around you.  (Dr. Who role playing game, here I come!)

Allons-y!

Inappropriate takeaway:  Never mind this writing nonsense, what I really need is to play more video games.

Just imagine that's a girl and there I am. Destroying the Covenant.

Now you are free to go read the report.

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